Dungeons & Dragons Ability Cards. Originally made for the players in a game I was running, these cards have evolved into a longer-form project that's ongoing and possibly endless (in a good way!) These serve as an interesting UX challenge, in that the information they represent is largely pre-configured in tables and boxes, and so the work takes place in hierarchy and visual detailing. Because they are able to be quickly placed in front of players for testing, it becomes an exercise in incorporating close player feedback over time.

Nate Davis

UX Designer,
UI Artist,
etc.