nate davis is a UX Designer and UI Artist who works at the intersection of systems and people to make joyful, engaging experiences grounded in players' needs.
quench is a narrative puzzle game about changing the environment to guide herds of animals and restore their home.
UI | UX | branding | typography
A UI style guide designed, illustrated, and tooled for the ubisoft next program.
UI | UX
dungeons & dragons ability cards that supplement players' experience by letting them track the ownership and use of their various powers.
UI | print design
vectober was a 31-day vector illustration and project scoping challenge that I took part in.
illustration | typography
A sample of logos and branding created both professionally and as a student in Interaction Design at George Brown College.
branding | typography
UX Designer,
UI Artist,
etc.
Hire me! Feel free to reach out via email.