nate davis is a UX + UI Designer & Artist who works at the intersection of systems and people to make joyful, engaging experiences grounded in players' needs.

missile command delta is a reimagining of Atari’s 1980s missile defense arcade classic as a turn-based tactical game, for PlayStation 5, Switch, and PC (Steam). Developed by Mighty Yell and 13AM Games. It will launch in 2025.

This entry is currently confidental; reach out if you'd like to know more!

UI design + art  |  UX  |  Iconography

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project cygni was an ambitious science fiction narrative 4X/strategy game about rebuilding humanity far from home. I worked at threshold games on the entire design pipeline, as well as working with the team to raise organizational design maturity.

If you're interested in my work, you should start here!

UI design + art  |  UX  |  game design | brand | research

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quench is a narrative puzzle game about changing the environment to guide herds of animals and restore their home.

UI  |  UX  |  branding  |  typography

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A UI style guide designed, illustrated, and tooled for the ubisoft next program.


UI  |  UX 

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dungeons & dragons ability cards that supplement players' experience by letting them track the ownership and use of their various powers.

UI  |  print design

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vectober was a 31-day vector illustration and project scoping challenge that I took part in.

illustration | typography

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A sample of logos and branding created both professionally and as a student in Interaction Design at George Brown College.

branding | typography 

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Nate Davis

UX + UI Designer & Artist