nate davis is a UX Designer and UI Artist who works at the intersection of systems and people to make joyful, engaging experiences grounded in players' needs.

quench is a narrative puzzle game about changing the environment to guide herds of animals and restore their home.

UI  |  UX  |  branding  |  typography

quench-logo-transp

A UI style guide designed, illustrated, and tooled for the ubisoft next program.


UI  |  UX 

ubisoft-next-thing

dungeons & dragons ability cards that supplement players' experience by letting them track the ownership and use of their various powers.

UI  |  print design

dnd-cards-4-1

vectober was a 31-day vector illustration and project scoping challenge that I took part in.

illustration | typography

vectober-play-mark

A sample of logos and branding created both professionally and as a student in Interaction Design at George Brown College.

branding | typography 

threshold-lil

Nate Davis

UX Designer,
UI Artist,
etc.