nate davis is a UX + UI Designer & Artist who works at the intersection of systems and people to make joyful, engaging experiences grounded in players' needs.

project cygni was an ambitious science fiction narrative 4X/strategy game about rebuilding humanity far from home. I worked at threshold games on the entire design pipeline, as well as working with the team to raise organizational design maturity.

If you're interested in my work, you should start here!

UI design + art  |  UX  |  game design | brand | research

threshold-lil

quench is a narrative puzzle game about changing the environment to guide herds of animals and restore their home.

UI  |  UX  |  branding  |  typography

quench-logo-transp

A UI style guide designed, illustrated, and tooled for the ubisoft next program.


UI  |  UX 

ubisoft-next-thing

dungeons & dragons ability cards that supplement players' experience by letting them track the ownership and use of their various powers.

UI  |  print design

bard-250

vectober was a 31-day vector illustration and project scoping challenge that I took part in.

illustration | typography

vectober-play-mark

A sample of logos and branding created both professionally and as a student in Interaction Design at George Brown College.

branding | typography 

Group-107

Nate Davis

UX + UI Designer & Artist